![]() ![]() ![]() tif files were being deleted if selected whilst the Process EXR Before Import option was ON. The UI may freeze, but it'll come back once complete. You should then see ZBrush ticking through and applying maps. ![]() Hit "Import Displacement" or "Import PolyPaint", then select your maps. Set your preferred "Intensity" using the slider in "Displacement Settings". Set your map resolution using the slider in "Map Settings". So as long as your maps end in a UDIM sequence (1001, 1002, 1003, etc) then you're good to go Unfortunately it's currently only for Windows, hopefully this will change in the future.įor extra info, please read the notes below. It's done in spare time so there could be bugs/issues around. (high memory usage is these cases).Īgain if your maps are clean, they should import clean and seam free. UDIM Importer is a small plugin designed to help bridge the gap in some texturing/sculpting workflows, where you may have the need to import external UDIM based textures into Zbrush.ĭisplacement maps MUST have a 0.5 mid value and be clean, if they render clean they should import clean.įor polypaint, I've tested with exr(16bit) tif (16/8bit) files with 70+ UDIMS at 8k. ![]()
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